Warframe TennoGen - Steam Workshop Help (2024)

Basic Art Guide

In an effort to provide you with more information on the art end of the spectrum, we've put together a reference guide to help you make style-based decisions in your work.

We have another guide located here, with in-depth explanations for creating different types of accepted pieces here. You'll also find the downloadable files there. The purpose of the Basic Art Guide is to address broader style concerns.

General list of things to keep in mind before we start:

Warframe has many factions with their own unique design language, so stick with only one at a time (with the exception of infested, which may “infest” another faction). Choose from: Tenno, Grineer, Corpus, and Infested. Please also refer to our style guide here.

Avoid the use of perfect geometry, especially circles, as well as modern materials like carbon fiber; we're in a sci-fi universe. Also consider the player’s line-of-sight when creating Syandanas to ensure that aiming is not blocked by the piece, and ensure that it does not wrap around their shoulders or neck to prevent clipping.

Stay away from replicating existing characters (from Warframe or other sources) as well as Orokin, Syndicate or Sentient themes. On helmets, pay special attention to the front and make sure to avoid placing details in the exact places where you expect to see an eye, nose, mouth, etc. While some of the in-game designs vaguely hint at facial features, the goal is to heavily abstract the “face”.

When creating Tintmasks, try to avoid large untintable areas (for the sake of player customization) and do not create large areas of solid Emissive.

Here is a list of what is currently being accepted:

- Warframe Helmets

  • Material set or
  • Custom model + material set

- Warframe Skins

  • Material set
    *No custom geometry or other changes to the base model will be accepted.

- Syandanas

  • Material set or
  • Custom Model + material set

- Landing Craft Skins (Liset, Xiphos, Scimitar, Nightwave, and Mantis)

  • Material set

- Weapons skins for Amprex, Gorgon, Sybaris, Arca Plasmor, and Opticor

  • Material set

- Weapon model swaps for Swords, Nikanas, Hammers, Heavy Blades, Tonfas, Staves, Polearms, Daggers, Axes, Rapiers, Two-Handed Nikanas, Whips, Blade and Whips, Machetes, Sparring, and Fists

  • Custom model + material set

- Operator Accessories (face, ear, or eye)

  • Custom model + material set

- Chest and Shoulder Armor Pieces

  • Custom model + material set
A material set is comprised of:
  • Diffuse map
  • Normal map
  • Specular or Metalness map (two different workflows... choose one or the other)
  • Roughness map
  • Tintmask
Lowpoly Triangle Limits
  • 7500 for Syandanas
  • 5000 for Helmets
  • 3500 for One-handed weapon or a single dual-wieldable weapon
  • 7500 for Two-handed weapon
  • 6000 for Whip Mesh Swap
  • 1500 for Operator Accessory
  • 2500 for Chest Armor Piece

Whether you're working on a material set alone or a fully sculpted Syandana, these general art practices will help you decide where to put things. Remember to consider these ideas in every part of the process, from the initial design to where you put your tints. Also keep in mind that these rules are more like guidelines, and can be bent when appropriate.

Warframe TennoGen - Steam Workshop Help (1)

Layers of Detail and Grouping

Think of your piece as layered chunks of details. Begin with your primary form: A large form that you want to have an interesting overall silhouette. For Warframe skins, this would be the default body shape with no textures or other details on it; a blank canvas. For Syandanas or Helmets, this would be your first block-out sketch with no details. Remember: you're just trying to get a feel for the overall shape of your piece.

Break your primary form up into medium-sized chunks, these will become your secondary details. Think about how they interact with each other to determine an overall flow to your design.

Your final layer of detail is the tertiary detail, very small details in areas you want to draw attention to, like the front or back of a helmet, or areas where pieces join together. Where you want to draw attention is up to you. If you're working on a helmet, make sure to match your design style to the Warframe you're working on. Use the provided textures for reference whenever possible! Also keep in mind that the player sees the back of the character 90% of the time.

Here is a great site that explains primary, secondary, and tertiary forms in more detail: link

Dense vs Sparse

Group your details in focal areas and leave other areas more open for the eye to rest. You can say just as much with an open area as you can with tight details, so resist the urge to add details on every surface. Areas of tight detail will draw the eye to them, and should only be used sparingly so the piece does not become too busy.

Warframe TennoGen - Steam Workshop Help (2)

Flow

Remember to zoom out from time to time and think about how the divisions of forms move across the whole surface of your piece. An interesting design will lead your eye from detail to detail and support your creation’s theme. For example: For a fiery theme, you might want your flow to blast outward from the center of the body, ending in small, feathery details. It's up to you what you want to do, but the movement in your piece between details will be important for how you present your idea.

Rule of Thirds

A great way to group your details into dense and sparse groups is to consider the Rule of Thirds. In each layer of detail (primary/secondary/tertiary), you want to balance out forms in a 2-to-1 ratio. Try not to divide anything up directly in half and avoid repeating the same spacing on details/forms.

Surface Quality

The final details on your surfaces should be defined at the end of the design process, or you might end up with lumpy surfaces (if you are sculpting). Consider the material each area might be made of. Is it leather? Plastic? Metal?

Surface detail and roughness should be different in each tint area to the next to help give them further contrast when light moves across them. However, keep the diffuse value contrast between tints relatively low, so they can still be tinted in-game well. We look for generally midtone grey values for nonmetal materials. Anything too light will be blown out in-game once it is being lit by our shaders. Dark areas will make tints look muddy.

Warframe TennoGen - Steam Workshop Help (3)

Volume

Just like when you defined your breakup of shapes using grouping and flow, you will want to consider the way light flows over your piece. In general, plump forms with sharp creases between them light very well and flat shapes or concave shapes don’t light as well.

Avoid long thin shapes, as they will be difficult to see and understand at a glance, especially in the already detailed and fast-paced game that is Warframe. These kinds of shapes also have a tendency to bake poorly. Use with caution!

Edge Treatment

How does each part fit together against the next? Are there overlapping parts? Brackets? We like to think of the Warframes themselves as a fusion of biological and mechanical parts. How would skin-like material grow around a mechanical piece? Try not to leave large areas completely flat; even subtle surface sculpting can make it more interesting (like the sculpting on Ash's chest).

Another thing to keep in mind is that edges where there is a sharp change in direction are rarely left bare. If you have a sharp mechanical corner somewhere, consider adding layers to one side, or a panel line to break up the edge. Remember that you can always find examples in the game for how to define such details!

Finally, be mindful of the texture resolution you are working with. Very fine details will look pixelated and unreadable in the game, and likewise, very large and thick lines will look too chunky and overbearing compared to other objects in the game. Make sure to use what's already in the game as reference. And remember to have fun!

Warframe TennoGen - Steam Workshop Help (2024)

FAQs

How much do TennoGen artists make? ›

The TennoGen artist involved then receives a 30% revenue share on the Steam sale of their creation(s). So, by adding TennoGen items to your Arsenal, you're helping to directly support hard-working community artists!

Can I buy TennoGen without Steam? ›

For the Steam software, see Warframe TennoGen. TennoGen is a collection of community created content that are selected by Digital Extremes and subsequently implemented in the Market. These contents can only be purchased with bought Platinum on Consoles, and can only be purchased through the Steam client on PC.

How do you get TennoGen skins on PC? ›

WHERE CAN I FIND IT? If you play Warframe on PC, you can discover stunning TennoGen content directly through Steam! If you play on console, you'll be able to find TennoGen content through the in-game Market, available for Platinum.

Is TennoGen cross save? ›

TennoGen Customizations will be accessible via Cross Platform Save depending on the platform they were purchased on.

How to get Gauss agito skin? ›

This item is available only to players whose Warframe accounts are linked with Steam, and will need to be purchased with Steam Wallet credit, or other methods available via Steam.

How much do the best artists make? ›

National estimates for Fine Artists, Including Painters, Sculptors, and Illustrators:
Percentile10%90%
Hourly Wage$ 13.65$ 65.10
Annual Wage (2)$ 28,390$ 135,420

Can I run Warframe without Steam? ›

PSA : You can run Warframe steam downloaded version without Steam and without downloading installer again. All guides that I found to run Warframe that previously downloaded via Steam suggest that you need to download installer and copy the files to new installation directory.

Can I use my Warframe account on Steam? ›

Select 'Warframe' (if there is an option) and you should see a tileset displaying your Steam Economy purchases. If you have at least one item displayed there, then you are able to link your Steam account to your Warframe account.

How big is the Warframe? ›

Storage:50 GB available HD space. Internet:Broadband Internet Connection Required.

Can you sell Warframe skins? ›

Gameflip is the simplest way to sell Warframe items, whether you no longer want it or just need some cash. You can sell any game items on Gameflip that you can transfer to the buyer's game account, except for Prohibited Items. Whether it's a cosmetic skin or a rare item, you can sell them all on Gameflip.

Does Warframe have cosmetics? ›

Cosmetics items are skins or accessories that can be applied to all Warframes (Excluding some Warframe-specific Auxiliary Cosmetics). These items include holographic badges, armor, helmets, Sigils, custom animations, and Syandana scarves.

Can I merge my Warframe account? ›

You must first have or create a PC Warframe account. From there, you will be able to Link or Merge one account at a time to that PC account, turning it into a Cross Platform Save Account.

Can console gift tennogen to PC? ›

According to this post regarding Tennogen purchases after the cut-off date (2pm E.T today), any Tennogen purchases made on one platform will not transfer to another platform.

Can you gift cross-platform Warframe? ›

Tenno can now trade with players on different platforms (depending on those players' Cross Platform settings). Trading will function the same as gifting, except for trading Platinum between Nintendo Switch and other platforms, which is not available.

Can you make money from artwork? ›

Yes, selling artwork online is a great way for artists to make money. It allows you to reach a broad audience of worldwide art enthusiasts looking to own unique, eye-catching pieces.

What is a tenno? ›

ˈte(ˌ)nō plural tenno or tennos. often capitalized. : an emperor of Japan regarded as a religious leader and held to be an incarnation of the divine compare mikado.

How to link Steam to Warframe? ›

Steps to Link/Unlink your Account
  1. Launch the game using your Steam Client.
  2. Hit ESC.
  3. Click Options.
  4. Click "Social"
  5. Choose "Link" or "Unlink Steam Account"

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